Globals.bClientPlaintextAuth = False; /* Do NOT use a plaintext password even if is requested by the server */
Globals.bLanmanAuth = False; /* Do NOT use the LanMan hash, even if it is supplied */
Globals.bNTLMAuth = True; /* Do use NTLMv1 if it is supplied by the client (otherwise NTLMv2) */
- Globals.bClientNTLMv2Auth = False; /* Client should not use NTLMv2, as we can't tell that the server supports it. */
- /* Note, that we will use NTLM2 session security (which is different), if it is available */
+ Globals.bClientNTLMv2Auth = True; /* Client should always use use NTLMv2, as we can't tell that the server supports it, but most modern servers do */
+ /* Note, that we will also use NTLM2 session security (which is different), if it is available */
Globals.map_to_guest = 0; /* By Default, "Never" */
Globals.oplock_break_wait_time = 0; /* By Default, 0 msecs. */