#ifdef SA_SIGINFO
/* with SA_SIGINFO we get quite a lot of info per signal */
siginfo_t *sig_info[NUM_SIGNALS];
+ struct sigcounter sig_blocked[NUM_SIGNALS];
#endif
} sig_state;
sigemptyset(&set);
sigaddset(&set, signum);
sigprocmask(SIG_BLOCK, &set, NULL);
+ SIG_INCREMENT(sig_state.sig_blocked[signum]);
}
}
#endif
for (i=0;i<NUM_SIGNALS+1;i++) {
struct signal_event *se, *next;
- uint32_t count = sig_count(sig_state.signal_count[i]);
+ struct sigcounter counter = sig_state.signal_count[i];
+ uint32_t count = sig_count(counter);
if (count == 0) {
continue;
if (se->sa_flags & SA_SIGINFO) {
int j;
for (j=0;j<count;j++) {
+ /* note the use of the sig_info array as a
+ ring buffer */
+ int ofs = (counter.count + j) % SA_INFO_QUEUE_COUNT;
se->handler(ev, se, i, 1,
- (void*)&sig_state.sig_info[i][j],
+ (void*)&sig_state.sig_info[i][ofs],
se->private_data);
}
- if (count == SA_INFO_QUEUE_COUNT) {
+ if (SIG_PENDING(sig_state.sig_blocked[i])) {
/* we'd filled the queue, unblock the
signal now */
sigset_t set;
sigemptyset(&set);
sigaddset(&set, i);
+ SIG_SEEN(sig_state.sig_blocked[i],
+ sig_count(sig_state.sig_blocked[i]));
sigprocmask(SIG_UNBLOCK, &set, NULL);
}
if (se->sa_flags & SA_RESETHAND) {