Globals.bStatCache = True; /* use stat cache by default */
Globals.iMaxStatCacheSize = 1024; /* one Meg by default. */
Globals.restrict_anonymous = 0;
- Globals.bClientLanManAuth = True; /* Do use the LanMan hash if it is available */
- Globals.bClientPlaintextAuth = True; /* Do use a plaintext password if is requested by the server */
- Globals.bLanmanAuth = True; /* Do use the LanMan hash if it is available */
- Globals.bNTLMAuth = True; /* Do use NTLMv1 if it is available (otherwise NTLMv2) */
+ Globals.bClientLanManAuth = False; /* Do NOT use the LanMan hash if it is available */
+ Globals.bClientPlaintextAuth = False; /* Do NOT use a plaintext password even if is requested by the server */
+ Globals.bLanmanAuth = False; /* Do NOT use the LanMan hash, even if it is supplied */
+ Globals.bNTLMAuth = True; /* Do use NTLMv1 if it is supplied by the client (otherwise NTLMv2) */
Globals.bClientNTLMv2Auth = False; /* Client should not use NTLMv2, as we can't tell that the server supports it. */
/* Note, that we will use NTLM2 session security (which is different), if it is available */