+
+
+
+
+
+
+
+/*
+ * Create a database. If the database already exists this is a NOP.
+ */
+static void
+ctdb_createdb_recv_cb(struct ctdb_client_control_state *state)
+{
+ struct ctdb_control_cb_data *cb_data = state->async.private_data;
+ ctdb_createdb_cb callback = (ctdb_createdb_cb)cb_data->callback;
+
+ callback(state->status, cb_data->private_data);
+}
+
+
+ctdb_handle *
+ctdb_createdb_send(struct ctdb_context *ctdb, uint32_t destnode,
+ const char *name, bool persistent,
+ ctdb_createdb_cb callback,
+ void *private_data)
+
+{
+ struct ctdb_client_control_state *state;
+ struct ctdb_control_cb_data *cb_data;
+ TDB_DATA data;
+
+ data.dptr = discard_const(name);
+ data.dsize = strlen(name)+1;
+
+ state = ctdb_control_send(ctdb, destnode, 0,
+ persistent?CTDB_CONTROL_DB_ATTACH_PERSISTENT:CTDB_CONTROL_DB_ATTACH,
+ 0, data,
+ ctdb, NULL);
+ if (state == NULL) {
+ DEBUG(DEBUG_ERR,(__location__ " Failed to send CREATEDB control\n"));
+ return NULL;
+ }
+
+ if (callback != NULL) {
+ cb_data = talloc(state, struct ctdb_control_cb_data);
+ cb_data->callback = callback;
+ cb_data->private_data = private_data;
+
+ state->async.fn = ctdb_createdb_recv_cb;
+ state->async.private_data = cb_data;
+ }
+
+ return (ctdb_handle *)state;
+}
+
+
+int ctdb_createdb_recv(struct ctdb_context *ctdb, ctdb_handle *handle)
+{
+ struct ctdb_client_control_state *state = talloc_get_type(handle, struct ctdb_client_control_state);
+ int ret;
+ int32_t res;
+
+ ret = ctdb_control_recv(ctdb, state, state, NULL, &res, NULL);
+ if (ret != 0 || res != 0) {
+ DEBUG(DEBUG_ERR,(__location__ " ctdb_createdb_recv failed\n"));
+ return -1;
+ }
+
+ return state->status;
+}
+
+int ctdb_createdb(struct ctdb_context *ctdb, uint32_t destnode, const char *name, bool persistent)
+{
+ struct ctdb_client_control_state *state;
+
+ state = ctdb_createdb_send(ctdb, destnode, name, persistent, NULL, NULL);
+ if (state == NULL) {
+ DEBUG(DEBUG_ERR,(__location__ " ctdb_createdb_send() failed.\n"));
+ return -1;
+ }
+
+ return ctdb_createdb_recv(ctdb, state);
+}
+
+
+