Signed-off-by: Martin Schwenke <martin@meltin.net>
Reviewed-by: Amitay Isaacs <amitay@gmail.com>
struct ctdb_tcp *ctcp = talloc_get_type(ctdb->private_data,
struct ctdb_tcp);
ctdb_sock_addr sock;
- int lock_fd, i;
+ int lock_fd;
+ unsigned int i;
const char *lock_path = CTDB_RUNDIR "/.socket_lock";
struct flock lock;
int one = 1;
*/
static int ctdb_tcp_initialise(struct ctdb_context *ctdb)
{
- int i;
+ unsigned int i;
/* listen on our own address */
if (ctdb_tcp_listen(ctdb) != 0) {
*/
static int ctdb_tcp_start(struct ctdb_context *ctdb)
{
- int i;
+ unsigned int i;
for (i=0; i < ctdb->num_nodes; i++) {
if (ctdb->nodes[i]->flags & NODE_FLAGS_DELETED) {